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Date: Wed, 10 Apr 1996 07:35:42 -0700
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From: larrys@swcp.com (Larry Shultz)
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Re: Water
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>At 01:34 10-04-96 -0400, Scott wrote:
>[DELETE]
>>I have a glass modeled out that has a solid form(actually has
>>thickness not flat polys, just incase it helps) and I am trying to put a
>>liquid in it that I can make a ripple accross the top of. What I thought
>>about doing was put aplainar poly acros the top of where I would want the
>>liquid to be and use a displacement map to distort the surface in to a
>>ripple like movement. My problem is how do I limit the edge of the ripple
>>so that it doesn't exit through the sides of the glass?
Another way would be to use Dpaint or similar program to create a grayscale anim of waves, ripples etc.
with a falloff over time. This anim could then be loaded as an image sequence into LW and bump or
displacement mapped onto your "water" surface or object.